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Agricola (board game)
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Agricola (board game) : ウィキペディア英語版
Agricola (board game)

Agricola is a Euro-style board game created by Uwe Rosenberg, and published by Lookout Games in Europe and Z-Man Games in the US. It is a worker placement game with a focus on resource management. In ''Agricola'', players are farmers that sow, plow the fields, collect wood, build stables, buy animals, expand their farms and feed their families. After 14 rounds players calculate their score based on the size and prosperity of the household.
The game was released at Spiel 2007, where it was voted second-best game shown at the convention, according to the ''Fairplay'' in-show voting. The game was released in English by Z-Man Games in July 2008. Playdek released an iOS conversion of the game in June 2013.
''Agricola'' won the Spiel des Jahres special award for "Best complex game 2008" and the 2008 Deutscher Spiele Preis.
It was also the game which ended ''Puerto Ricos run of more than five years as the highest-rated game on the board game website BoardGameGeek, staying at the top of the rankings between September 2008 and March 2010.〔(【引用サイトリンク】 BGG Top 50 Statistics )〕 As of 2015, ''Agricola'' is ranked 6th among all board games on BoardGameGeek.
== Gameplay ==
Players start the game with a farming couple living in a two roomed hut. Each round, they take turns to place their family members on action spaces to get resources and improve and grow their households. Only one family member can occupy each action space within the same round, so players need to time their actions to get maximum profit while denying progress to the opponents.〔(【引用サイトリンク】url = https://acardboardempire.wordpress.com/2015/05/12/agricola/ )
The game is played in 14 rounds, divided by 6 harvests. At each harvest, people are fed, food is grown, and animals multiply. Players lose victory points if they have trouble feeding their family, which makes food production a major point of tension in the game.〔
At the end of round 14 comes the final harvest after which victory points are counted. Scoring in ''Agricola'' rewards a middle of the road strategy. Players are penalized for not focusing on any one aspect of the game, and stop scoring in any area they focus on too much. The player with the most balanced and prosperous farm wins.〔

抄文引用元・出典: フリー百科事典『 ウィキペディア(Wikipedia)
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